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(Hosting-NewsWire.com, January 21, 2016 ) Haptics is a tactile feedback technology that recreates the sense of touch by applying forces, vibrations, or motions to the user. Through this technology, consumers are able to perceive touch sensations when using electronic devices. Haptics are enabled by actuators that are embedded in the device and it makes the user experience more physical and realistic. Haptic feedback for mobile devices is usually acquired through tactile feedback because the outside environment for mobile devices doesnt have any mechanical constraints. Vibrotactile is the widely used tactile feedback for mobile devices but advances in actuators and controls have created other tactile feedbacks like pulses and vibrations.
Market analysts forecast the global haptics technology market in consumer electronics to grow at a CAGR of 21.1% over the period 2014-2019.
Covered in this report The report includes the present scenario and the growth prospects of the global haptics technology market in consumer electronics for the period 2015-2019. To calculate the market size, the report considers revenue generated from software license agreements and patent license agreements of global haptics technology for consumer electronic devices. The consumer electronic devices considered in the report include: Smartphones Tablets Gaming consoles Wearables (smartwatch and smart bands) Others (digital cameras, personal navigation devices, portable media players, printer, and white goods)
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New report, Global Haptics Technology Market in Consumer Electronics 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.
Key vendor: technology provider Immersion
Key vendor: component supplier AC Technologies Holdings Alps Electric Analog Devices Atmel Bluecom Cypress Semiconductor Daesung Group Dongwoon Anatech Fairchild Semiconductor Hokuriku Electric Industry Hysonic Imagis Jahwa Electronics Jinlong Machinery and Electronics Johnson Electric Group Konghong Methode Electronics NEC TOKIN Nidec Copal Electronics RAONTECH SEMCO SMK Texas Instruments Visteon Yeil Electronics
Key market driver Strategic partnership with component suppliers, OEMs, and software developers For a full, detailed list, view our report
Key market challenge Design considerations For a full, detailed list, view our report
Key market trend Touchscreens as a primary user interface For a full, detailed list, view our report
Key questions answered in this report What will the market size be in 2019 and what will the growth rate be? What are the key market trends? What is driving this market? What are the challenges to market growth? Who are the key vendors in this market space? What are the market opportunities and threats faced by the key vendors? What are the strengths and weaknesses of the key vendors?"
Browse Detail Report With TOC @ http://www.researchmoz.us/global-haptics-technology-market-in-consumer-electronics-2015-2019-report.html
Table Of Content
PART 01: Executive summary Highlights PART 02: Scope of the report Base year Forecast period Market coverage Market size calculation Geographical segmentation Vendor segmentation Common currency conversion rates PART 03: Market research methodology Research methodology Economic indicators PART 04: Introduction Key market highlights Haptic technology Actuators Electronics Control software/application software PART 05: Haptic technology: The value chain PART 06: Market landscape Market size and forecast Five forces analysis PART 07: Market segmentation by end-users Mobile devices (smartphone and tablet) Gaming consoles Wearables Others PART 08: Geographical segmentation APAC Americas EMEA PART 09: Market drivers Demand for interactive sensory experience Strategic partnership with component suppliers, OEMs and software developers Emergence of HD haptics Consumer desire for advanced mobile devices PART 10: Impact of drivers PART 11: Market challenges Design considerations Low consumer awareness Power consumption Monopoly PART 12: Impact of drivers and challenges PART 13: Market trends Touchscreens as primary user interface Haptics for wearables Ultra-haptics Evolution of next generation smart material actuator technologies Introduction of tactile-enhanced version of video games PART 14: Vendor landscape Recent Developments
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